I played on hard so these are the damage values: I'll even tell you what kind of headcrabs there are, because the reality is they can all kill you in 1-2 hits. Yes, there are several different kind of headcrabs, akin to headcrab frenzy. Meanwhile in the actual mod you're in a space station invaded by all kinds of headcrabs, and blue vorts. The training mod is closer to the vanilla experience where you can get killed by regular headcrabs, soldiers, and other xen aliens. Not only that, the 'training' mod and the actual mod involves different weapons and monsters too. The training course is itself a 30 map mod, similar to residual point. What's cool about this game, is that it's actually 2 games in 1. Get hit once and your dead, its extremely realistic because if your just a random guy, a headcrab will kill you in 1 hit because you got your head headhumped. One of the most common death is getting hit by a headcrab. In addition to that, the monster and weapon stats have been beefed up so that everyone dies much faster. What made this mod so hard? It's because it's a partial conversion with custom weapons and monsters. I just finished one of the hardest czech mods for half life ( Half life: The Real)
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