![]() To that end, here’s what I liked and disliked from the beta, including a few lingering balance concerns that should hopefully be remedied by November. SWBF2 is obviously channeling the casual approachability of its predecessor, but I wouldn’t toss its experience alongside the perceptions of shallowness that plagued the first game through its lifespan. ![]() I think these changes will stand as some of the best improvements. The distinction between being outgunned by skill instead of losing by virtue of who was spotted first is more clearly established, helped in part by the differing health pools of each class and the rekindled importance of nailing headshots to burst down a target. Each gun type brings heft and different spread patterns, and I had far more opportunity to tighten my shots with steady bursts and target leading rather than weighing down left-click with an unmoving finger. ![]() It still lacks the characteristic nuance of DICE’s Battlefield series, but trading concentrated light with enemies isn’t the dull hipfire-fest from 2015’s Battlefront. ![]() I particularly liked the added attention to accentuating the gunplay with some much-needed depth. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |